Hi, I’m wondering how games like Clash of Clans or Samurai Siege are developed.
I know that involve isometric maps etc…but I can’t imagine how the server side are developed.
Everything that I think, it seems slow. For example, in this kind of game, we can build some kind of Resource Producer, and this build take some time to be complete.
How this logic works I mean.
There is one record for every player in some kind of DB ?
This TIME is controled by CRON in server or the Game Loop check every object for every player?
I tried to find some kind of tutorial but i just know this kind of game as “Time Management Game” and I couldn’t find nothing ?
Sorry my bad english