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Best physics and game engine


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#1 mousetail   Members   -  Reputation: 883

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Posted 09 January 2014 - 05:54 AM

I don't know much about how this is done, so if I am asking a stupid question, just redirect me to the answer.

 

In C#, I recently hacked my way into displaying graphics on the screen. It was a bit slow, especially the collision checking. I wondered if there was a better way of doing using a game engine of some sort. Now I have a idea for a game that needs physics (I probably am not going to make it, but just in case) Can someone redirect me to a place that has information about this stuff, like a nice table that lists each of there features or something?



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#2 Nathan2222   Members   -  Reputation: -403

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Posted 09 January 2014 - 08:49 AM

The best one is the one that does what you want the way you want.

The good one is the one that is readily available and does/kinda does what you want.

I read a pdf comparing physics engines (physx, havok, bullet, ode and newton) and not of them where the best, they were just good and had varying problems.

I'll try to see if i can find it on google. Checking . . .


¤edit¤ . . . found it. 'Evaluation of real-time physics simulation systems'
UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32
:)
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