It's about perspective and resizing things by grabbing them... I'm at a loss for words right now.
It's just awsome. I'm interested in seeing this new mechanic make it into some titles.
It's about perspective and resizing things by grabbing them... I'm at a loss for words right now.
It's just awsome. I'm interested in seeing this new mechanic make it into some titles.
Although these are very cool mechanics it has already been used in a game that was created for a ludum dare in 2012. Check this out
Well it uses the principle of perspectives but it doesn't go as far into portals and what not :p
Indeed. Another interesting take on this was from the 2012 DigiPen student project "Perspective". It's a 2D platformer, however you can rotate the camera and zoom in and out in order to change perspective. This allowed you to solve puzzles such as jumping over too large of gaps, or climbing under too small of walls just by changing the perspective.
Although these are very cool mechanics it has already been used in a game that was created for a ludum dare in 2012. Check this out
Well it uses the principle of perspectives but it doesn't go as far into portals and what not
Me too. It's just a matter of visibility.