Hello,
I need to make a very simple 3D collision detection, there won't be more than 10 objects in the screen but they can be very complex.
I generate a bounding rectangle/sphere based on the model but all the models can be imported, "glued" together and exported to make a new model (all of that using kinect).
My issue is that the models become quickly complex and don't fit much a rectangle or sphere but I need to make the bounding box or in this case "bounding boxes" on-the-fly, does anyone has a good algorithm or trick that could help me ?
Thanks,
rXp