Has anyone used SVG before with SDL, in order to achieve resolution-independent graphics in games? Most of our projects are born in Adobe Illustrator as vector art and we end up exporting a lot of PNG's for different resolutions: iPhone, iPad, Retinas, Droids, Droids HD, etc. I wanted to add some kind of support for SVG in our game, both with preload cache and live rasterization. For example: when a scene loads, i can rasterize the background and props based on the current resolution, but keep the player and enemies being rendered on each frame (since i can alter their SVG in-game).
Do you guys recommend any library with good performance? Is there a SDL integration available, allowing me to render SVG's as SDL textures? I'm on SDL 2.0, by the way.