I have a question regarding SDL and DirectX11? Would using SDL as the window for DirectX11 be a good idea?
I am planning on making a third person game with one actor and a terrain with the actor as a base for later ideas, i plan on using SDL as the window for DirectX11 to render to. Will i be limited by doing simple graphics if i use SDL as the window for DirectX11?
I don't plan on using Open GL because currently it does not have good enough tutorial's for me to understand what goes in it while DirectX11 has better tutorials and support. I plan to learn Open GL after learning DirectX11.
Any help would be greatly aprreciated as always.