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Engine with best skeletal animation support?


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#1 Tobias314   Members   -  Reputation: 102

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Posted 16 January 2014 - 01:19 AM

I've been working with irrlicht for a few weeks, but I've ended up doing quite a bit of coding around it rather than actually using it for anything other than rendering. I'm currently running into odd issues with it's support for skeletal animation, and I'm sure with time I could find a solution (or code one in a longer amount of time). But rather than do that, I'd just like to know:

 

Is there a graphics engine or library with a feature rich/well developed skeletal animation system? Preferably one that allows 'manual' bone transformation (as in from code). Language isn't an issue, but C/C++ is preferred.


Edited by Tobias314, 16 January 2014 - 01:20 AM.


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#2 ColinDuquesnoy   Members   -  Reputation: 965

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Posted 16 January 2014 - 06:55 AM

Have a look at Horde3D, it has a solid skeletal and morph animation system which support multiple animation layer and manual joint transformations (a joint is a regular scene node which animates the bones of the model)



#3 Nathan2222   Members   -  Reputation: -409

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Posted 16 January 2014 - 10:14 AM

*edit* i forgot ogre3d isn't a 3d engine.
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#4 Serapth   Crossbones+   -  Reputation: 5010

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Posted 17 January 2014 - 09:17 AM

Probably the most powerful engine that you have access to is from Havok.  The have a product that is for exactly what you are talking about, and it is bundled together with their game engine ( Vision ), and some of their other products as Project Anarchy.  It started as a mobile only product ( free! ), but they now have a desktop license available for indies.  I did a bit of a tutorial series on PA shortly after it was released if you are interested in learning more.






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