I have a very simple vertex and pixel shader that they work fine, as MSDN describes here we can get vertex data from render pipeline, I want to know how can I do that does any one knows??
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Posted 19 January 2014 - 08:55 AM
What are you trying to do? The MSDN page you referenced links to an example ("Getting Started with the Stream-Output Stage") that shows how to stream the output of a geometry shader to a buffer.
You basically just
- Create a buffer with the appropriate flag
- Create a shader with stream-out
- Bind the buffer to the pipeline (SOSetTargets)
current project: Roa