Good evening lads,
Recently i've stumbled upon one issue that is starting to drive me angry.
Textures in game have flickering edges. I even resorted to simple tests.
Here is a video of my issue
As you can see, edges of circle become flat and round again and again.
I am using LibGdx for "faster" development cycle.
Texture loading looks like this
Spr = new Sprite(new Texture(Gdx.files.internal("data/imgs/img.png"))); Spr.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
If i change filtering to "Nearest" it "does" the trick, but then i can't scale image properly. It becomes pixelated.
I made a screenshot from game and slapped my texture a top, it seems that unneeded pixels are drawn.
Maybe someone has any ideas where to search for a solution?
Maybe its not even "flickering" and has some other term to it?
Edited by Sollum, 18 January 2014 - 05:09 PM.