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DX11 - Debug Levels


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#1 Migi0027 (肉コーダ)   Crossbones+   -  Reputation: 4258

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Posted 18 January 2014 - 05:16 PM

Hi guys smile.png .

 

So, just a short question. Is it possible to specify the debug level when creating the Device and the SwapChain through :

D3D11CreateDeviceAndSwapChain

Normally I'd just use D3D11_CREATE_DEVICE_DEBUG. But is it possible to only display error messages instead of warning messages?

 

Thank you for your time.

-MIGI0027


FastCall22: "I want to make the distinction that my laptop is a whore-box that connects to different network"

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#2 Adam_42   Crossbones+   -  Reputation: 3278

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Posted 18 January 2014 - 06:43 PM

You can customize it in great detail - there's an API to control it. You can filter individual messages for example.

 

http://blogs.msdn.com/b/chuckw/archive/2012/11/30/direct3d-sdk-debug-layer-tricks.aspx



#3 Migi0027 (肉コーダ)   Crossbones+   -  Reputation: 4258

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Posted 19 January 2014 - 08:38 AM

Thanks!

 

I'll look into it wink.png.


FastCall22: "I want to make the distinction that my laptop is a whore-box that connects to different network"

Blog about... stuff (GDNet, WordPress): www.gamedev.net/blog/1882-the-cuboid-zone/cuboidzone.wordpress.com/





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