It's going to be genre specific, but I'm interested in what the community think about the importance of a game having a story. I personally don't really care, whether it's an FPS or RTS I just want to play the level rather than go through some (usually trite) backstory.
From a game-making point of view, creating animated cut-scenes is way beyond my means so I'm looking for a way to avoid needing stories, since a wall of text is pretty dull.
I was thinking about that old classic Dune 2, and how the story was virtually non-existent beyond setting the game in the Duneiverse at the start. I like that, but do most game players want to see a story about why you're shooting 4-armed zombies, or what the turban-wearing terrorists have done do deserve being assassinated?