Hi Gamedev !
First, I'm not accustomed with the english math and physics terms so I may use wrong words to describe things.
I'm trying to simulate a landing gear using raycast, springs and dampers. I've got almost everything working, except one little but annoying problem.
Basically here are the forces I have right now:
In red, the weight and in blue the suspension forces, arrow lengths are not reflecting real magnitude values ;)
Now my problem is that my aircraft rolls backward. I understand why because the suspension forces have an horizontal compound.
What I don't understand is what am I missing ? What happens in real life in such a situation ?
I've thought about static friction (or something like a rolling resistance) but this doesn't seems to be the correct answer to my problem.
Thanks for any help !