so here is my situation, i made a LAN based poker game with a server a couple of years ago (around 2010, thanks by the way to gamedev.net for advises i got on how to design my server). The Game is running on a desktop client connecting thru normal socket with the server using the boost asio implementation.
Now, the client wants the server to be updated and run it on the internet and provide a web-based client written on HTML5, they dont want flash or silverlight, activex, etc..
1. so how do I protect the data with this?
anyways, the client app only recieves DATA specific to particular user, example his cards and community cards and not everybody's card, The client job is just to render anything recieved and instructed by the server.
3. How will i protect the connection of users to prevent cheating? will I use SSL with sockets and SSL on the address of the website itself?
need your advice again,
Edited by cebugdev, 24 January 2014 - 11:17 PM.