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Daedalus Lib


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#1 Totologic   Members   -  Reputation: 174

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Posted 25 January 2014 - 05:39 PM

Hi.

 

I would like share some previews of a library I currently develop: Daedalus Lib.

 

daedalus_banner.jpg

 

It is a complete solution of pathfinding. From environment modelisation with dynamic constrained Delaunay triangulation to efficient and accurate pathfinding with A* and funnel algorithms. Daedalus doesn't need any pre-generated datas, all occur in runtime. It also include tools for group pathfinding and field-of-view.

 

Short introduction to Daedalus Lib

 

Demo video 1 : dynamic pathfinding in dynamic environment

Demo video 2 : dynamic pathfinding in dynamic environment

Demo video 3 : group pathfinding in dynamic environment

Demo video 4 : field of view in dynamic environment

 

Demo video 5 : pathfinding benchmark

Demo video 6 : triangulation benchmark

 

If you have some suggestions or ideas.


Edited by Totologic, 25 January 2014 - 05:41 PM.


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#2 ngoaho91   Members   -  Reputation: 253

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Posted 05 March 2014 - 12:31 AM

so, do you plan to share it???


Edited by ngoaho91, 05 March 2014 - 12:31 AM.


#3 Totologic   Members   -  Reputation: 174

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Posted 06 March 2014 - 04:41 AM

Yes. Before I need to use it in a few small projects to check if the API is good and to to implement some first high level behaviors for NPC based on Daedalus.

 

Do you feel that Daedalus could be useful for one of your project ?



#4 ngoaho91   Members   -  Reputation: 253

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Posted 06 March 2014 - 06:27 AM

Yes. Before I need to use it in a few small projects to check if the API is good and to to implement some first high level behaviors for NPC based on Daedalus.

 

Do you feel that Daedalus could be useful for one of your project ?

 

yes, i'm stucking at pathfinding and crowd control. i posted a question about that at here, you can take a visit http://www.gamedev.net/topic/654086-pathfinding-avoid-a-list-of-polygon/



#5 Totologic   Members   -  Reputation: 174

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Posted 06 March 2014 - 07:07 AM

Daedalus is the good solution to your problem.

 

Today the project is only in AS3.

 

What language and plateform do you use for your RTS ?



#6 ngoaho91   Members   -  Reputation: 253

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Posted 06 March 2014 - 11:08 AM

Daedalus is the good solution to your problem.

 

Today the project is only in AS3.

 

What language and plateform do you use for your RTS ?

 

i'm stick with C++



#7 Totologic   Members   -  Reputation: 174

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Posted 07 March 2014 - 08:25 AM

The C++ translation will come one day, but is not the priority. Sorry to not help you for your project.

 

I would like to do things faster, but sadly today I have zero sponsor.


Edited by Totologic, 07 March 2014 - 08:26 AM.


#8 Alpha_ProgDes   Crossbones+   -  Reputation: 4692

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Posted 07 March 2014 - 10:53 AM

Daedalus is the good solution to your problem.

 

Today the project is only in AS3.

 

What language and plateform do you use for your RTS ?

 

AS3 as in ActionScript or AngelScript? If ActionScript.... well I didn't know people were still making Flash games....


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#9 Totologic   Members   -  Reputation: 174

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Posted 07 March 2014 - 11:40 AM

 

Daedalus is the good solution to your problem.

 

Today the project is only in AS3.

 

What language and plateform do you use for your RTS ?

 

AS3 as in ActionScript or AngelScript? If ActionScript.... well I didn't know people were still making Flash games....

 

 

ActionScript.

 

Yes Flash is still used by many companies making games on Facebook and targeting mobile devices. In addition, most of AAA titles use Flash through the Scaleform plugin.






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