I would like share some previews of a library I currently develop: Daedalus Lib.
It is a complete solution of pathfinding. From environment modelisation with dynamic constrained Delaunay triangulation to efficient and accurate pathfinding with A* and funnel algorithms. Daedalus doesn't need any pre-generated datas, all occur in runtime. It also include tools for group pathfinding and field-of-view.
If you have some suggestions or ideas.
Edited by Totologic, 25 January 2014 - 05:41 PM.