Normally,screen tearing happens when there are more than 60 fps rendered,since the flipping is done before the monitor finishes rendering what is on the front buffer.
Tearing can happen at any frame rate.
All it means is that part of the image is drawn on screen while another part of the old remains.
Even systems like PowerPoint and word processors can tear, and in fact this happens frequently. Have you ever seen a blinking text cursor where half of the cursor lit up and then an instant later the other half appeared? Or have you ever bogged down the system and then started scrolling web pages while they were loading, causing parts to be updated but other parts to remain stationary? Both of these are forms of tearing.
How is it that it's always synchronized,so it NEVER happens that a flip is done when the monitor is still rendering from the front buffer?
In games when you have vsync enabled and are rendering to a back buffer tearing is kept to a minimum. The video card will wait until the entire image is prepared and then flip from one image to the next during the vsync period. The vsync period is the relatively long delay in the video signal that allows a CRT beam to jump vertically from the bottom of the screen to the top of the screen. There are also shorter hsync periods that are a delay for the CRT beams to reset horizontally which can be used for various purposes as well.
Even using both vsync and double buffering it is still possible to have image tearing in some exceptional circumstances. The word "NEVER" doesn't apply, replace it with "RARELY" and your statement is better.