Jump to content

  • Log In with Google      Sign In   
  • Create Account


Quest:Tools or Classes to efficiently generate and read graphicss procedurally


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
4 replies to this topic

#1 Wush   Members   -  Reputation: 103

Like
0Likes
Like

Posted 30 January 2014 - 08:10 AM

I have since a while thought about creating a game where thinks do not move the usual way but use local interactions(like cellular automata)

or execute transformations on an image(like warping space ^^)

 

My problem is I do not accidentally want to do stuff on my PC that that the graphic card is doing anyway or save data that could actually remain in the ram.

My knowledge of the workings of a graphic card, which classes in c# or java access those or using a 3D engine or physics engine are pretty slim.

(I am actually not even sure i get the difference between a 3D engine and a physics engine).

 

So I need pointers where to look for information, maybe some explanation where engines help and where they limit such an procedural approach.

(What data do i get from the engines? What input can i give?)

A little bit of trivia about graphic card function and tips how to access them for procedural graphics would also be helpful.

 

 


When you have nothing to say,I advise you talk nonsense :D

Sponsor:

#2 Shippou   Members   -  Reputation: 1471

Like
0Likes
Like

Posted 30 January 2014 - 09:28 AM

Direct X API

OpenGl ApI

 

 If you are new(ish) to programming, using these API may be very confusing .


 Reactions To Technologies:
1. Anything that is in the world when you’re born is normal and ordinary and is just a natural part of the way the world works.
2. Anything that's invented between when you’re fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.
3. Anything invented after you're thirty-five is against the natural order of things.

- Douglas Adams 2002


 


#3 Wush   Members   -  Reputation: 103

Like
0Likes
Like

Posted 30 January 2014 - 09:50 AM

Not entirely new to programming but inexperienced in incorporating outside programs .

(I actually got proper teaching once upon a time but have not used it much outside of 

simple programs)


When you have nothing to say,I advise you talk nonsense :D

#4 studentTeacher   Members   -  Reputation: 820

Like
0Likes
Like

Posted 30 January 2014 - 10:05 AM

I have little knowledge or experience with C#, but if you know Java well, I'd look into JMonkeyEngine. It has available source (if you want to look at the code) or you can just use the engine. There's a great community there too, and tons of documentation :)



#5 Wush   Members   -  Reputation: 103

Like
0Likes
Like

Posted 31 January 2014 - 09:23 AM

Rather than just those links it might be better to give short explanations what to expect from them.

My Problem is not so much finding such things but rather to decide which tool is appropriate to the task, as it might take me along time just to discover that a tool might

not be able or hard to perform my intentions.

thx in advance. 


When you have nothing to say,I advise you talk nonsense :D




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS