I have a game I've been working on with LibGdx and it's a top-down 2D rpg and I'm not sure if using scene2d would be the right option for me or not. I have a bunch of rendering code as it is and the game works fine, but I feel like I'd be able to get more out of scene2d for some of the features I'm going to implement in the future. I have quite a few classes that render, but I feel like I've done it in an asinine way to begin with.
This is my code:
You'll have to comment your bitbucket username so that I can invite you to view it(I'm not sure how to make it a public repo).
I've got rendering stuff in the following classes:
Thanks for any help