Actually, 'fail and fail and fail' won't really be possible in my games, neither will checkpoints nor cancelling autosave be possible. You fail, you face the consequence, move on and . . . There'll be different things in my games and if isn't implemented before i start making my games, it'll be new things.OR they fail and fail and fail and since they can't do anything but start over or give up, they give up and call your game crap out of frustration.
Let them cheat their way through and then they don't feel like playing it again after the first roundORprevent them from cheating their way through and making them have hard fun while playing it and maybe thereby giving it good replay value (if the game was designed well) . . .. . . i choose the latter.@suliman: aren't the hackers the people that crack your game and give the cheats to the lazy, 'cheat-through' players?
One more thing, shouldn't the player play within the developers programming? If not, i would have loved to keep going straight in the gtavc but unfortunately, you get magically turned around in the water.
Should you let them implement what you didn't program into a game? What if what they implement your idea for a sequel?
I'm just asking.