Recommendation for a junior generalist / gameplay programmer portfolio

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1 comment, last by agentleo 10 years, 2 months ago

I am currently in process of reorganizing my portfolio site as I am looking to get into a junior generalist or gameplay programmer position and I am curious to what are some of the key programming techniques , or examples recruiters would be interesting in seeing. To give a little background info I am a mid twenty's new grad B.S Software Engineering student looking for my first full time job in the industry. I have 5+ years work experience outside of the industry working in technical positions , (so I am experience working in a professional environment, but as far as industry cred I know this may mean little if anything at all. ). Currently I plan to have a few tech DirectX level demo's showing off various rendering techniques for a side project game engine I am working on for experience. I also plan to have a full space shooter clone game with all the bells and whistle ( menu's, highscores, etc). All these will be done in C++ except for maybe a C# demo I may throw in to display my actionscript 3.0 skillset with Unity Scaleform integration. I have more older projects I can use but I want to show off what my current skillset is, not what I have done in the past so I am going for a quality over quantity approach so I want to limit my portfolio to a best of. Any suggestions would be appreciated and if you have any leads that will be out at GDC this year I would definitely love to talk more.

Just a wannabe grinding in this game we call Life.
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I also plan to have a full space shooter clone game with all the bells and whistle ( menu's, highscores, etc).

It's not clear from that whether you're already planning to, but there's something to be said for having a released game. If you can get your space shooter clone out on the Android/iOS app store, then it shows you've got that all-important finishing skill.


I also plan to have a full space shooter clone game with all the bells and whistle ( menu's, highscores, etc).

It's not clear from that whether you're already planning to, but there's something to be said for having a released game. If you can get your space shooter clone out on the Android/iOS app store, then it shows you've got that all-important finishing skill.

this is something I will consider , but I really haven't commit to it as quality of some art assets I use are not really production quality , but its not out of question for me to replace them with some production quality assets.

Just a wannabe grinding in this game we call Life.

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