I was not yet cding sound in my game prototypes (except
a more than year ago i was experimenting with old waveOut api
(it seemed to work but i am not sure if this is perfect option))
so i am wondering what api/library would be good option for
use to me (some system thing would be prefferable, but if
this meets some problems (is this a problem?) i could use
some dependency lib, though
- it should be free, small redistribuable, good, easy, working in 32bit windowsxp,
working with mingw
could someone say something?
- is system (win32) coding sound hard or problematic?
- if a library (static or dll) for sound which is good ?