lets say I wanted to specificaly design textures and graphics like lighting or effects more in the animation and art part, what do you think I would need.
Buy a book or two. Sign up for some local art classes. Nearby community colleges might even have some 3D-oriented programs for young students. Most won't be game-oriented, but games aren't your only option. Working for an animation company might also be right up your alley.
Normally I'd agree with Josh on not spending money, but it can be somewhat difficult to _usefully_ experience a skill on your own for free. A good book or class will give you far more quality exposure in far less time than you're likely to acquire on your own. You might still be able to do it for free or very cheap via a high school program, too, if you're lucky.
side note, when I generaly draw on papper picture it is something im terrible at however I have a great imagination hopefuly this wont affect computer art?
First, art is a skill. Practice it, with guidance (doodling by yourself is not practice, but using a good book or taking a good class is another story). There's nothing magical about art; you learn how to do it the same way you learn how to write, play sports, do math, play an instrument, etc. Sure, some people will have more talent at it than others but the same is true for any skill. When I was your age my stick figures were barely humanoid but after a single good art course I was able to draw a quite recognizable self portrait.
Second, no, classical art expertise is not the same thing as 3D art expertise, though teachers do tend to teach one before teaching the other. Not because drawing on paper is critical to 3D art but because it's easier to learn the necessary skills for seeing and sharing the visual world with simple drawing exercises than it is with a specialized art tool like a 3D modeling package (which takes a fair bit of learning just to do basic things with aside from learning the art!).
I know I am still young however after getting into highschool it hit me il need to choose a career path soon!
I didn't get my first real job in the games industry until I was 28 and didn't graduate college until I was 30. Take your time and try out some possibilities before you commit to anything. You're on the right path now: actually start experimenting with art or programming or writing or whatever now and get a strong idea whether you'd really enjoy doing it for many years.
Edited by SeanMiddleditch, 04 February 2014 - 02:42 PM.