Hello, posting again after a long time working on things!
< New combat footage
My game has advanced nicely, but now I come to a quandary (after almost 3 years of engine building)-
Currently the game is played(or will play, as the mission player is still WIP) on a procedurally generated galaxy with 81 playable solar systems with story missions distributed amongst them(ala Space Pirates and Zombies). The player is primarily concerned with his mothership, which has the ability to store ships in a pocket dimension after construction in order to carry them into other regions (the built ships do not have independent interstellar jump capability).
My problem is this.... other then holding a construction base or resource base.... What should I do in order to make planets truly valuable? This isn't an empire building game- The plot actually has you as the last human alive! So the fundamental issue of territory control arises(since ships can jump anywhere on a map)...And with the ship repository the player does not need a forward base within a region to actually assault it (he can build up a fleet and take it with him) I've been beating myself over the head with this dilemma for several months now and it keeps me up at night. In order to make territory valuable, and give the player something to lose when he ignores his holdings, there must be something more.