Can anyone please post code or direct me to an example of soft shadows or shadow mapping using DX11.1 with C#? I'm trying to implement good shadows in a game for Windows Store using SharpDX Toolkit. Any SharpDX example will do. For days I have been trying to convert C++ examples but I have trouble understanding and trying to convert them to C#. Also, XNA examples do not seem relevant for a Windows Store game and are still not that easy to convert.