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I want to know where to begin.


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#1 walkerphase   Members   -  Reputation: 102

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Posted 08 February 2014 - 09:31 AM

Hello guys, I'm new to all this game development thing but I have been wanting to become part of it for quite a while now but I have no clue where to begin, my uncle suggested me this website so I really wish I can start learning here. Any help will be apreciated.



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#2 Lactose!   GDNet+   -  Reputation: 2303

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Posted 08 February 2014 - 09:35 AM

Hello, and welcome!

 

I suggest you start by reading the FAQ, then ask further questions after that :)

http://www.gamedev.net/page/reference/faq.php/_/for-beginners-r1



#3 Eck   Members   -  Reputation: 1652

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Posted 08 February 2014 - 09:42 AM

Also, here is a great article for starting out. I can't recommend it enough:
 
Set small, reasonable goals for yourself or you'll quickly get overwhelmed. The above guide has a breakdown of which projects you should tackle first and why.
 
- Eck


#4 timothyjlaird   Members   -  Reputation: 404

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Posted 08 February 2014 - 11:02 AM

 

Set small, reasonable goals for yourself or you'll quickly get overwhelmed.

 

Good advice...I fell into that trap a long time ago. tongue.png Too many shiny objects to get lost in in the graphics world.



#5 cdoty   Members   -  Reputation: 427

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Posted 09 February 2014 - 03:53 AM

Yes, as timothyjlaird stated, it's better to not start out with more than you can handle. Start out at a basic level, and add features as you learn them. Get into the habit of refactoring your code as you add new features; eventually you'll end up with a framework/engine that you can use and understand. Your code will expand as your game needs more features. This is the exact process I followed in developing Super Play.


Edited by cdoty, 09 February 2014 - 03:56 AM.

Check out Super Play, the SNES inspired Game Engine: http://www.superplay.info





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