If my skinned mesh has animation but the animation only applies its default pose, I can rotate the bone fine.
but if the skinned mesh has no animation the rotation goes like the tile say's it rotates fast and I cant even slow it down when I override
the time delta td = 0.0009.
the thing is if I applie just a rotation Like 45 degrees it still rotates 360 degrees over and over but it is rotating on the axis Im rotating it on
Angle[ctr] = 45.0;
temp *= mSpin;
temp *= Frame[ctr]->TransformationMatrix;
Frame[ctr]->TransformationMatrix = temp;
//when the mesh has animation but not affecting the bone it works but spins out of control when no animation.
any ideas on what it could be I need to do.
I could applie default animations that'll fix it.