I need to sample depth during postprocessing so I use a depth texture instead of a renderbuffer, but I'm wondering if the sampling parameters have any effect during initial rendering when the GL is using it for depth testing, or do those only apply when reading from the texture?
Do FBO depth texture sampling parameters affect depth test?,
Members - Reputation: 223
Posted 12 February 2014 - 12:53 PM
~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)