Hi, i'm reading this book
But some people recommended me this other
The last one is 1300 pages long!! Ok, i've a pession for CGI and i'm motivated, but at same time i'm in doubt about the real utility of the math theory behind 3d engine, considering the existence of ready-made solutions (ogre, unity).
My dream is to make games in an indie software house.
In your opinion, i've to read the the above book about making 3d engines or is it better to do practice with ogre/unity, etc ?
Using Ogre 3D (or other game engine) is it necessary know math principles and formulas about vectors, matrices, magnitude, dot product, cross product, normalization, determinant, linear trasformations, quaternions, euler angles, gimbal lock etc etc.. that are described in the above books?
Edited by American horizon, 12 February 2014 - 04:37 PM.