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finding water rendering articles or demos


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#1 db123   Members   -  Reputation: 218

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Posted 12 February 2014 - 08:00 PM

I want to study how to render water in 3d scene, but i have find less material on this topic.

like this:

      http://www.ogre3d.org/tikiwiki/Hydrax

 

is there any another useful articles or demos?biggrin.png



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#2 ferrous   Members   -  Reputation: 2957

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Posted 12 February 2014 - 10:04 PM

This is probably overkill for what you want to do, but I'll mention it anyway:

http://mmacklin.com/pbf_sig_preprint.pdf



#3 Bacterius   Crossbones+   -  Reputation: 11344

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Posted 12 February 2014 - 10:51 PM

I used this when I was in high school for my water rendering project. It's pretty decent, and has sample code along with the paper.

 

http://fileadmin.cs.lth.se/graphics/theses/projects/projgrid/


“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”


#4 phil_t   Crossbones+   -  Reputation: 5696

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Posted 12 February 2014 - 11:20 PM

What specifically are you interested in? Reflections? Water optics? Wave simulations?

 

I have some articles on my blog:

http://mtnphil.wordpress.com/category/water/

 

Currently I'm working on an article about height field water simulation (waves).

 

This page has links to a lot of articles:

http://vterrain.org/Water/



#5 Rld_   Members   -  Reputation: 1651

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Posted 13 February 2014 - 04:04 AM

I have a demo that demonstrates water that goes a little bit behind the basics (with that I mean refraction/reflection/fresnel), which you can find it here.

 

I also have a very simple implementation that is just a plane with a color and some scrolling normal maps, which you can find here.

 

You can download the source and/or the demo on the pages. I don't claim these are the best ways to do it (they were made with some tight time constraints), but it got the job done. Hope it's helpfull in some way. 






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