So I know some C++, more in theory than in practice and was wanting to create a small game, maybe a board game in 3D.
It's quite hard knowing where to start though after the design stage. I am reading GEA at the moment, and I just can't get an overall picture of rendering techniques, for example there are various rendering, algorithms such as phong lighting, and a ton of other graphical techniques such as shadow maps, shadow volume, and then shaders. There seem to be so many different ways of doing rendering that I am lost as where to start.
I can create OGL/DX window, but then that's just copy/paste. Where do I go after that.
If anyone wants to help feel free to pm me. It would be for a learning curve to improve C++ skills and learn about 2D/3D graphics.