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Portable GUI library with animations, particles, etc.


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#1 vinnyvicious   Members   -  Reputation: 385

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Posted 13 February 2014 - 10:56 AM

I'm looking for a portable GUI library with support for animations and particles. My game is heavily GUI-based (a mix of Hidden Object and Tycoons), so i have lot's of buttons, lists, tables, graphs, etc. Since these are pretty common features, i've been looking for a portable and nice library. Any tips? :)



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#2 DTR666   Members   -  Reputation: 183

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Posted 17 February 2014 - 11:34 AM

Hi,

 

I'm not aware of any libs combining particles and GUI. But some good pure GUI libs exists such as CEGUI.

Anyway, have you considered embedding a web browser in your game ? It can be with Awesomium or directly with Chormium Embedded. 

This is the approach we have chosen for our game, and it is quite powerful ;)

 

I hope this helps !


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www.winthatwar.com

 

Download our latest demo here.

 

www.insaneunity.com

@InsaneUnity

@DTR666

 


#3 vinnyvicious   Members   -  Reputation: 385

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Posted 09 March 2014 - 06:32 PM

Thanks for the info, i like CEGUI, although it seems a little inflexible. Does anyone know if something like NGUI for Unity exists, but open-source and OpenGL/SDL?



#4 Angus Hollands   Members   -  Reputation: 717

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Posted 16 March 2014 - 12:13 PM

Thanks for the info, i like CEGUI, although it seems a little inflexible. Does anyone know if something like NGUI for Unity exists, but open-source and OpenGL/SDL?

There is a project called BGUI for Blender (Game Engine). Blender has a library called bgl which is a Python wrapper for OpenGL. However, I believe that the latest versions of the library support the open source opengl bindings. I'm not sure what language you're using, but Python is pretty (relatively speaking) easy to implement into most environments if you're careful. 

 

https://github.com/Moguri/bgui

 

It supports animations, but not particles. You'd need to implement them yourself. It may not be the best choice, but take a look!


Edited by Angus Hollands, 16 March 2014 - 12:14 PM.





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