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Game Story vs World Design


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#1 traghera   Members   -  Reputation: 411

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Posted 15 February 2014 - 05:05 AM

   So I'm making a fantasy-RPG game as a hobby-project using RPG Maker. I've been writting the story as I made the game, looking only over some bulletpoints, or a "story-tree", and a rough description of what the world could be like, as I went on to make the game. And it worked out quite well untill recently, when I found it incresingly harder to just do it as I go, so I decided to try to write a bit more than just the bulletpoints. And I happened upon a question:

 

  Should I develop/change/create the Game World around the story, or should I change the Story to fit better with the world?

 

  So bassically, between Story and World Design, which one do you guys think should take precedence?



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#2 Dodopod   Members   -  Reputation: 474

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Posted 15 February 2014 - 12:53 PM

Have you heard about the GNS framework? It seems as though you're trying to choose between Narrativism and Simulationism.



#3 traghera   Members   -  Reputation: 411

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Posted 15 February 2014 - 01:40 PM

Have you heard about the GNS framework? It seems as though you're trying to choose between Narrativism and Simulationism.

 

Thx for the reply. No, I did not hear about the GNS framework. Although I am pretty sure I am going for a Narrativism -driven game.I will however read through the document carefully, in hope it will help me decide.

I wanted to know if I should first create elements in the world that will influence the story, or create a story to influence the world around, although I may probably go for a story-that-molds the world.
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#4 sunandshadow   Moderators   -  Reputation: 4697

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Posted 15 February 2014 - 02:51 PM

For a traditional linear RPG I would say the story is a lot more important than the world, so change the world to fit the story.  But if it were a sandbox or a strategy game or something like that, the world would be more important.


Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)


I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.





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