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"watch out" UPDATED 2/17/2014


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#1 youngmoney   Members   -  Reputation: 98

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Posted 16 February 2014 - 05:01 PM

Hi guys,

First of all, I want to apologize if you will find any writing mistakes in my post im not originally from UK or USA.
Second of all, I want to make this clear for everyone, my game ideea is a MMORPG so.. It's all theoretical.
Third of all, I'm not an aggressive guy so please be onest if u decide to give me a feedback and tell me the hole naked true.
So, let's get started. I've been thinking at a game which can connect 3 successful games ideas ( APB Reloaded, Word of Warcraft and League of Legends). The basic game ideea is the conflict between the cops and the terorists who are entering into a world( like in LoL) in groups of 7 ( any of them has to play a role: the guy who can crack the doors, the safe, deposit boxes, survialence cameras and archives where you can find informations about the cops you are fighting against. The snipers which are 3 and have to sit on the top of others buildings around the casino, bank or whatever you choose to rob and let the other know if there are any cops comming, the ghostman who is responsible with the evidence and by evidence I mean cleaning the fingerprints, the hairs, the dead persons arrownd, the driver, well I guess I don't have to explain that much here, I mean .. Anyone of us knows what the driver have to do, and the hitman who can deal more damage to the cops or citzens arrownd) . Enough said about terrorists let get to know the good guys too . They are 5( the detective who has an incarsed skill to find the evidence let behind by the robers I mean... He will easier obtain informations from the witnesses, see the amprents, drops of sweat, blood or hairs. The second is able to easyer locate the snipers and take them out by arresting them or killing them before they get to report anything to the other bandits. He is able to deal more damage than the detective. The third is going to be responsable with the healing, because the cops are only 5 but they got a healer in they're crew which is a big advantage. The healer will deal a reasonable damage too. Then we have the tank. The tank is that cop whit a big, fat life but who's dealing a low amount of damage. And the last is going to be the driver. The important thing is that the cops can all drive the car but the driver can push the speed limit of the car and he can control the traffic by turning on the red and the blues lights on the car) and they have a huge advantage: they can swamp the roles between them. I while the guy who can locate the snipers is dead. The other ones can locate the snipers on minimap too but is going to be harder because the mark(where the snipers are) on they'r minimap will least less. This is going to be possible just in the cops crew. If the terrorist's driver will be killed, they will have to walk until the driver is respawning. I also forgot to mention that the snipers locator( I got to find a appropriate name for him too) will only can locate 2 of the snipers in the same time.
I forgot to mention before that every player can buy his weapons, lunets, grenades, armor, bullets, clothes, gloves, hats, pants, gun colors, tattoos from the home screen where you can pretty much do whatever you want stuff like buying, manage you account, donate, see your statistics, look up your position in ranked( I don't think about that too long because I wanted to see what you guys think about this game ideea and then think at the home screen and stuff like that).
After reading this you will probably ask yourself what does World of Warcraft has to do about it ? Well, here is your answer: the players will be able to chose and buy they're armory depending on the class they chosen. For example the hitman is able to equip weapons which are dealing a big amount of damage, but they will not be able to equip heavy armors like the cops' healer for example. Also an important detail is that the cops will be able to see on the map the place where terrorists are just after the terrorists started to rob. After the cops are able to see the place the terrorists chosen they will have a time to take the terrorists down. If the terrorists are taking the money and the gold from the robed place and they will be able to keep them away from cops for like 5 minutes they win. If the cops will take the money from them and will actually keep the money for 5 minutes then the throphy is going to the cops. Another important thing is that all of the bandits are going to be able to keep a amount of money, drugs, gold on them so when they get dead the cops will take that amount on they're side. When the match is over any player will receive his amount of money ( money that will buy the staff u need in the match).
I am sure that I forgot to mention a lot of details and I am also sure that there are many aspects which are simply "out of my league".
Sorry for my English one more time I'm sorry if the ideas are not logical structured. I will be waiting for your opinions, and I hope you liked it.

Sponsor:

#2 Dragonsoulj   Crossbones+   -  Reputation: 2086

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Posted 16 February 2014 - 05:27 PM

This sounds more like an MORPG of sorts than an MMORPG. It seems more like each group (12ish?) are in an instanced world.

 

I like the concept of it.



#3 youngmoney   Members   -  Reputation: 98

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Posted 16 February 2014 - 11:28 PM

This sounds more like an MORPG of sorts than an MMORPG. It seems more like each group (12ish?) are in an instanced world.
 
I like the concept of it.



You got it right. I'm glad that u like it.

#4 LittleVikings   Members   -  Reputation: 311

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Posted 17 February 2014 - 01:04 PM

This puts me in mind of the group missions in City of Villains. You would turn up to do a job, and after a while a hero would turn up and try to stop you, and you'd wreck the city. Good times.

 

The problem I can see is with timing and player proportions. How do you know you'll have enough players queueing for a mission to make it a challenge for both sides?



#5 youngmoney   Members   -  Reputation: 98

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Posted 17 February 2014 - 02:24 PM

This puts me in mind of the group missions in City of Villains. You would turn up to do a job, and after a while a hero would turn up and try to stop you, and you'd wreck the city. Good times.

 

The problem I can see is with timing and player proportions. How do you know you'll have enough players queueing for a mission to make it a challenge for both sides?

 

I guess that you share your game on facebook/twiter/different websites and if the people like it, then they will share it too and recomand to the others video gamers. I can also buy advertising on different websites/forums with a fair traffic because i`ve heard that this is a quick way to attract people on your side.



#6 LittleVikings   Members   -  Reputation: 311

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Posted 17 February 2014 - 02:34 PM

What I mean is that I would be concerned about spreading players evenly over sides and play styles. Does every player get to have a character for each class so they can switch to fill what sounds like a pretty rigid set of mission slots? Or can you start a mission with seven drivers if you want?



#7 youngmoney   Members   -  Reputation: 98

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Posted 17 February 2014 - 04:32 PM

I spend a lot of time doing this, please give me feedbacks it really means something to me.
 
Hi guys,
 
 First of all, I want to apologize if you will find any writing mistakes in my post im not originally from UK or USA.
 Second of all, I want to make this clear for everyone, my game ideea is a MMORPGarrow-10x10.png so.. It's all theoretical.
 Third of all, I'm not an aggressive guy so please be onest if u decide to give me a feedback and tell me the hole naked true.
 So, let's get started.  The basic game ideea is the conflict between the cops and the terorists who are entering into an instance world in groups (any of them has to play a role ):
 
Terrorists:
 
-the Cracker- who can hack the doors, the safe, depositarrow-10x10.png boxes, survialence cameras and archives where you can find informations about the cops you are fighting against.
-The Snipers- which are 3 and have to sit on the top of others buildings around the casinoarrow-10x10.png, bank or whatever you choose to rob and let the other know if there are any cops comming.
-the Ghostman- who is responsible with the evidence and by evidence I mean cleaning the fingerprints, the hairs, the dead persons arrownd.
-the Driver- well I guess I don't have to explain that much here, I mean ... anyone of us knows what the driver have to do.
-the Hitman- who can deal more damage to the cops or citzens arrownd. And who can preety much scary everyone like witnesses, guardian, the guy who can turn on the alarm etc.. He can help his crew to do a "clean job". 
 
 Enough said about terrorists let get to know the good guys too:
 
The Cops:
 
-The Detective- who has an incarsed skill to find the evidence let behind by the robers. He will easier obtain informations from the witnesses, see the amprents, drops of sweat, blood or hairs.
-The Second- who is able to easyer locate the snipers and take them out by arresting them or killing them before they get to report anything to the other bandits. He is going to be able to locate just 2 of the 3 snipers.
-The Healer- he can preety much heal anything. He can heal his team-mates, the police car, the witnesses wich are too low-life to give you the informations that you need.
-The Tank- a tank is the "action-guy", is that guy that will get in front of you when the terrorist are shooting you because he has a bigger life than the others. 
-The Driver - The driver has the ability to drive the cars faster adn to clean the way of cars.
 
 
So now if you meet the players let`s get to the important mentions part :
 
-You probably observed that the cops are only 5 that mean they got a shorter crew compared to the terrorists but :
1. They got a healer on they`re side, wich is a huge advantage.
2.  You are a cop and you`re  driver is dead and he will be respawnd in 30 seconds, so you dont want to wait 30 seconds because that is a waste of time and the terrorists will run as far as they can. That`s bad !!![/u][/i][/b]. The cops can swamp the roles. Any of them will be able to run that police car. The driver has the advantage that he can push the car limit speed ( if the police car can be drived with 220 km/h ), the driver is actually able to drive that car with 220 km/h  however the other will just dirve the car with a maximum speed of 150 km/h.
He can also turn the red and the blues lights on and spreak through megaphone, that way he will be able to clear the traffic ( the other cars will just get on the right side of the road and create you that way, a free way ). That was just an example. This goes to all cops` roles.
3. The terrorist are not going to be able to swamp the roles between them. 
4. Every player can buy his weapons, lunets, grenades, armor, bullets, clothes, gloves, hats, pants, gun colors, tattoos etc from the home screen where you can pretty much do whatever you want stuff like buying, manage you account, donate, see your statistics, look up your position in ranked. i tought about the homescreen for a long time and i guess the best option is the homescreen that u can see in attachments.
5. The players can buy they`re armoor depending on the class they are playing. For example : the snipers can`t equip heavy armoor because they are supposed to stay hiden, if they got caught they will die easy.
6. The Ghostman, the hitman, the cracker and the driver will be always on the cops map. The snipers are hiden. Only the second will recive the marks on the snipers` heads for 8 seconds after hitting the key ( you will see the controls down the page), if the second gets dead then the others cops can locate the snipers too after hitting the same key but just for 3 seconds( this key has a 25 seconds cooldown).
7. The cops will recive the terrorists` marks in they`re map while the terrorists are still inside of the bank,casinoarrow-10x10.png or whatever they choose to rob.
8. Every player (beside snipers) can carry an amount of IN GAME money,gold,drugs with him so after the terrorists are done robing they can decide to split the money or to give give the all amount of cash,gold,drugs to a singlearrow-10x10.png guy so the cops will be confused and they will have to shearch that one "golden" guy. After a terrorist dies, he will lose 1/3 of what he is carring on him ( if he got 100$, 3 gold bullion, and 100g Cocaine, he will lose 33$ 1 gold bullion 33g Cocaine) in the favor of cops. That goes for the cops exactly the same.
9. After the match every player will recive experience and money (depending on how many arrests he did, or how many dollars, gold bullio and drugs did he take away from the other crew, how many kills they did, if they wined or losed )
10. A match is going to last 30 minutes.
11. WINNING RULE !!!![/u][/i][/b]
A match is going to be wined by the team that has the most amount of money, gold, drugs at the end of the time.
 
 
Controls
On foot :
 
W, A, S or D Key       move character
Move Mouse            look
Left Shift Key            sprint
Spacebar Key            jump
F Key                    action, interaction
C Key                    crouch
X Key                    walk toggle
Z Key                    drop carried item
P Key                        find snipers
 
Combat :
 
Left Mouse Button    fire
F1 Key                    equip primary weapon
F2 Key                    equip secondary weapon
Mouse Wheel Scroll    cycle weapon
Left Ctrl Key            throw grenade
F3 Key                    unequip weapons
R Key                    reload weapon
T Key                    re-supply ammo
Left Alt Key            witness (cops only)
B Key                    call for help
 
Driving : 
 
F Key                     enter and exit vehicle
W key                     accelerate
S Key                     brake, reverse
A Key                     steer left
D Key                     steer right
Spacebar Key             handbrake
Left Mouse Button     vehicle horn
Right Mouse Button     vehicle special function
 
Interface :
 
Esc Key                     access main menu
M Key                     map
O Key                    options menu
Tab Key                    scores

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Edited by youngmoney, 18 February 2014 - 12:39 PM.
Removing illegible formatting


#8 youngmoney   Members   -  Reputation: 98

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Posted 17 February 2014 - 11:39 PM

What I mean is that I would be concerned about spreading players evenly over sides and play styles. Does every player get to have a character for each class so they can switch to fill what sounds like a pretty rigid set of mission slots? Or can you start a mission with seven drivers if you want?


Every player must choose from the begging the side he/she want to represent. If he chose to be a cop then he can only create cops' classes on that account. I don't think you understand the switch right. Read the updated version of the post. They don't cliche the characters, they switch the roles.

#9 LittleVikings   Members   -  Reputation: 311

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Posted 18 February 2014 - 05:27 AM

I'm sorry, but that's completely illegible. Try copying it into notepad, editing out the stray code, links, and formatting, and updating your post.

 

If that seems like hard work, think of it this way : A large organization might spend months or even years, and millions in currency on R&D and market research. Compare that to the effort it takes to create a reasonable and respectful post which accomplishes the same for you.

 

And please try to remember that a good idea will not be improved by adding coloured italics. You will attract a more profitable class of reader if you aim your material at grown-ups.



#10 rip-off   Moderators   -  Reputation: 8114

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Posted 18 February 2014 - 05:55 AM

I've cleaned up the formatting for you. Please follow LittleViking's advice in future. In general, be sparing with your use of formatting. Use it to add emphasis and structure.



#11 youngmoney   Members   -  Reputation: 98

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Posted 18 February 2014 - 08:12 AM

I've cleaned up the formatting for you. Please follow LittleViking's advice in future. In general, be sparing with your use of formatting. Use it to add emphasis and structure.



Thanks a lot. :)

#12 youngmoney   Members   -  Reputation: 98

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Posted 18 February 2014 - 08:17 AM

I'm sorry, but that's completely illegible. Try copying it into notepad, editing out the stray code, links, and formatting, and updating your post.
 
If that seems like hard work, think of it this way : A large organization might spend months or even years, and millions in currency on R&D and market research. Compare that to the effort it takes to create a reasonable and respectful post which accomplishes the same for you.
 
And please try to remember that a good idea will not be improved by adding coloured italics. You will attract a more profitable class of reader if you aim your material at grown-ups.


I have improved the game ideea too. But in general, i have updated the post because many of the readers ware unable to understand the ideea because it was bad structured. A lot of important details was missing. Now I hope that anyone can understand what i have in my mind. If u are going to comment again please let me know what do you think about the game.

#13 Orymus3   Crossbones+   -  Reputation: 7648

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Posted 18 February 2014 - 10:13 AM

I recommend making paragraphs in your posts.

 

Not only does it improve readability, but it also shows that you can structure your thoughts, which, in turn, gives you credibility.



#14 youngmoney   Members   -  Reputation: 98

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Posted 18 February 2014 - 11:05 AM

I recommend making paragraphs in your posts.
 
Not only does it improve readability, but it also shows that you can structure your thoughts, which, in turn, gives you credibility.


I will try that too. I don't usually write posts as big as this one so I'm not used to it.


Edited by youngmoney, 18 February 2014 - 12:38 PM.





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