Posted 16 February 2014 - 08:32 PM
You will be using your own format, extracted from an FBX or DAE file via your own custom converter using the respective SDK if available (the Autodesk® FBX® SDK for FBX files, etc.)
A model file format is virtually independent of the underlying graphics API; it doesn’t matter if you are using Direct3D 11 or OpenGL.
It is amazing how often people try to be unique, and yet they are always trying to make others be like them. - L. Spiro 2011
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
I went to my local Subway once to find some guy yelling at the staff. When someone finally came to take my order and asked, “May I help you?”, I replied, “Yeah, I’ll have one asshole to go.”
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums