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14 comments, last by Godmil 10 years, 1 month ago

That looks really good man..it's exactly what I am aiming for, artwork wise too. Could you give us some head starters on how you managed to get yours? Much appreciated.

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I'm not much of an artist, I just followed this tutorial on drawing pixel art cube. I scaled it down a bit, and then just played around with adding designs and different colors to different sides of the cubes. That image was just made by copy-pasting a bunch of the cubes into a photoshop file, and arranging them.

Stay gold, Pony Boy.

Sweet, cheers for the link man. But how would you go from artwork to, lets say, Unity(Code wise)? Do you perhaps still have the link to the website you learnt it from or any brief step?

Android ADT/Android studios is the best way to start developing on Android (and yes, unfortunately there aren't better tools). I never tried Unity for Android, but when you'll become able to use it, you should give it a try to forgot official Android dev tools pains (my favourite is the random "stack heap collision exception" of the ADT adding library to the project, but I have to admit that the emulator is funny too).

Html is the easiest language


wow i really deny that try and make a Valid HTML page tongue.png
Html was the first language i learnt (under 3 weeks). I didn't go really deep but i can make a html page (with seo) tongue.png .

HTML is a markup language (HTML stays for "HyperText Markup Language"), so you probably mean HTML + Javascript + somthing for gfx (ie: canvas or webgl). The problem with html games is that every browser (and every version of a browser) do whatever they want with the HTML and related "standards", so developing games for web browsers is a true pain in most scenarios. This is also the reason Flash is often preferred to html and co.

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/

So could anyone give a quick, simple step by step on where to start i.e software, ideal coding language or even links to good but simple tuts. I know this will be a heafty project for someone with no experience within game dev but i have alot of free time on my hands here and very keen to dig in.

I've written two such guides. One for getting started from a developer perspective, the second from an art perspective. Combined, it should cover basically everything you need to get going. A few things have changed since the first was written ( XNA is no longer supported, SLick2D is basically dead, Lua is a bit more popular, C++11 is out ), but nothing really earth shattering. Both are pretty long reads, but then, it's not exactly a trivial subject, especially for someone new to it all.

When I see the words '2D' and 'not a programmer' my mind jumps straight to GameMaker.

may be worth a look.

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