Hi I'm working with an isometric project. That require me, each unit animation need 8 direction (5 for flipping : E flip to W, NE flip to WE, SE flip to SW!).
I've found many resource on net that are isometric, but not all 8 direction, some 6 direction (hexa tile game), some only 4...!
So I think that because its isometric view, we can base on 1 direction and rotate to its closest direction (about 30 degree rotate)! Of course it will not look nice (because we reverse engine it), but better than unit move to West, but his heads and legs heading NW.
Here is an example of the dragon from MM8!
This frame it's heading SE (south-East).
And this one is what I want to achive, heading E (East)
Normally we lack the East,West direction because in isometric world! But just 1 is enough, because East can be flipped into West! North cant flipped to South...
Thanks! I think I can write my own this but it will take time and need time to make it look nice, so if there are already a solution I dont want to reinvent the wheel!
Edited by greenpig83, 18 February 2014 - 04:58 AM.