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2D isometric height map


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#1 polyfrag   Crossbones+   -  Reputation: 1867

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Posted 19 February 2014 - 01:48 AM

If you have a (2^4)-1 grass tiles for all the different inclines (either same height or a higher height at each of the four corners), how can you handle abrupt height changes of 2 or more levels?

 

How did SimCity 3000 or Age of Empires II handle this?



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#2 Ashaman73   Crossbones+   -  Reputation: 7793

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Posted 19 February 2014 - 02:45 AM

You need to make more tiles. Each tile side would have 3 states, or even four states, which would be 3^4 (81) or 4^4(256)

 


How did SimCity 3000 or Age of Empires II handle this?

I dont know how they do it, but a 3d-high-terrainmap would be really useful in this case.



#3 greenpig83   Members   -  Reputation: 326

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Posted 19 February 2014 - 06:30 AM

Age of empire 2 have no abrupt incline. I study them alot. Unless you use 3d terrain, u will need alot of tiles. I advice use 3d terrain with isometric view (ortho), its not hard, and simplify many things!

#4 Carver413   Members   -  Reputation: 157

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Posted 02 March 2014 - 09:50 AM

I would use 3d tiles, so much easier to work with

post-169352-0-52613100-1393775016_thumb.

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  • Hexmap05.jpg





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