straightup monogame/xna or readymade engines for beginners?
Members - Reputation: 157
Posted 19 February 2014 - 10:08 AM
Bearing on mind that I'm a guy with no experience in using the frameworks or engines mentioned above. I have some ideas for little things I'd like to make but am keeping them for when in actually know what I'm doing
Moderators - Reputation: 2664
Posted 19 February 2014 - 10:55 AM
Using some engine built on those frameworks should offer you higher-level services and allow you to get something more "game-like" up and running quicker. If that is your primarily motivation, I would take that approach.
Josh Petrie | Core Tools Engineer, 343i | Microsoft C++ MVP
Crossbones+ - Reputation: 2585
Posted 19 February 2014 - 11:03 AM
You may use Monogame directly as well, it is actually pretty good on its own.
Just don't call it monogame/xna, there is only Monogame.