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straightup monogame/xna or readymade engines for beginners?


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#1 welly_59   Members   -  Reputation: 227

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Posted 19 February 2014 - 10:08 AM

I'm currently learning my way around c# and have decided that once I have a good working knowledge of the language I will spend some time using monogame/xna or the like for Mt first few projects. My question is would you reccomend any of the game engines made using xna/monogame is gippo2d over diving straight into using the framework itself?

Bearing on mind that I'm a guy with no experience in using the frameworks or engines mentioned above. I have some ideas for little things I'd like to make but am keeping them for when in actually know what I'm doing :)

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#2 Josh Petrie   Moderators   -  Reputation: 2983

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Posted 19 February 2014 - 10:55 AM

Using some engine built on those frameworks should offer you higher-level services and allow you to get something more "game-like" up and running quicker. If that is your primarily motivation, I would take that approach.


Josh Petrie | Core Tools Engineer, 343i | Microsoft C++ MVP


#3 dejaime   Crossbones+   -  Reputation: 3756

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Posted 19 February 2014 - 11:03 AM

There's usually no problem in using a framework. The only problems that can arise is if the framework turn out to be unsuited for the task, be it due to architecture or performance, but that is a problem you won't run into for a long time; you'd need to do fancy stuff to have fancy problems after all.

You may use Monogame directly as well, it is actually pretty good on its own.
Just don't call it monogame/xna, there is only Monogame.




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