Is it possible to make a true "massive" battle game?

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21 comments, last by jefferytitan 10 years, 1 month ago

Are there kingdoms of some sort? What's the point of the king? I'm not sure how the parishes/countries/provinces/kingdoms fall into the faction & houses setup.

Who controls provinces (the king/kingdom, house, faction?)

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The game you're talking about has already been made, and it's called Planetside 2. It's literally the exact thing you described. 500 player battles are common, and military tactics are often used in organized platoons.

The game you're talking about has already been made, and it's called Planetside 2. It's literally the exact thing you described. 500 player battles are common, and military tactics are often used in organized platoons.


Can one side ever achieve complete victory ("win") or are there regions that cannot be conquered, resulting in a perpetual war?

P.S.
I didn't downvote you lol.

Apart from the obvious technical issues, e.g. server load and networking, I have a few thoughts:

  • Balance
    • Make the battle have many tipping points, e.g. there is a way the losing team can suddenly turn the battle around.
    • Add external events that affect everybody, e.g. natural disaster or creature attacks. Launch one to pause the battle and cause chaos.
  • Importance
    • Tipping points again (true importance)
    • Spectacular set-pieces (sense of importance, maybe no global effect)

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