I have big problems with the rendering of a .dss texture to a cube.
I dont know if it is the directx version (d3d8) or the output settings and mipmaps of the .dss file, but i get the texture rendered in a not so good quality.
Have anyone made experience with this? Is it because I use d3d8? Did I forget something for rendering the .dss file in a better quality? Is it because of the wrong output settings of the .dss file?
I Use a map(dict) where i put the sky texturename with the number of the tile.
Then I get the texture reference of the map by GetTextureReference().GetD3DTexture() and then i render over SetTexture(0, GetD3DTexture())
Is this there any problem?
I render it over DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2) and the world matrix of the cube is 3500x3500x3500 (float).
Althought I think, that the matrix scalling doesnt matter.
Whether the picture is in 1920x1024 or a little smaller, it doesnt get rendered better.
I dont know how i can render the skybox textures in a better quality to the cube. Do I need to update to d3d9?
Thanks for Help.