I haven't programmed GL using C++ in a long while, having chosen other environments for more portability. However, someone [here] recently turned me onto GLFW.
It seemed easy enough, and in minutes I had a basic program working.
However, as a test case, I am porting a Java app to C++, and keep running into missing gl[...] methods. Some I could fix by simply including "glext.h," but now even that won't fix some (glGetAttribLocation, ...).
I searched and read and it seems I need a gl3 or glcorearb header, yet even when I add the latter (chosen by looking at GLFW3.h header file), my problem persists.
I am using GLFW 3, and Visual Studio 2013.
Can anybody help me get this set up properly?