I am making massive progress with a game engine I am writing, but am now wondering what would be more efficient. Rendering sprites using the DX9 sprite interface or just using textured quads?
I am calling sprite Begin, End, and Flush only once - even if I am rendering 1000 sprites, so I think I am going as efficient as I can in that regard. But, am wondering if I could squeeze out more potential if I used quads instead.
What do you guys recommend?
Thanks in advance