I can't seem to get a modern (GL 3+) project set up properly in Visual Studio 2013. I get unresolved externals on things lik e_glDrawRangeElements.
I am a seasoned C++ programmer, but haven't done it in a few years. I have programmed GL on Windows, but it was GL 1.1.
For now, I have GLFW and have been able to run the GL 1.1 examples. I've added GLEW, and included glext.h and defined GL_GLEXT_PROTOTYPES. I have opengl32.lib, glfw3.lib, glew.lib and glu.lib referenced.
Can anybody help me get this set up properly? I will be forever in your debt :-)