So guys i noticed that many RTS use locked camera/ perspective view ( Company of Heroes -CoH2 / LoL etc etc ) even though they are 3d they dont have any camera rotation which would enable them to "use" the fact that they are 3d ,
As i am researching to create my own RTS along the lines of CoH/CoH2 and seeing members here always suggesting beginners to start with 2d my question is will a 2D game be able to have a similar effect in the terms of league of legends aesthetics with company of heroes /mechanics/ physics ?
I am planning my models to be more cartoonish but will i have physics such as
-terrain applies modifiers ( reduced movement- cover etc etc )
-capture points after time
do you guys have an example of 2d rts ( not tower defense ) where i can see the limitations of 2d