So I have some sprites, and I just want to move the camera,and leave the sprite's positions unchanged.
I created a matrix like:
D3DXMatrixLookAtLH(&m, &D3DXVECTOR3(-150, 0, 0), &D3DXVECTOR3(-150, 0, 0), &D3DXVECTOR3(0, 1, 0));
And set it as the view matrix for dx(nothing happened). Then I set it as the view matrix for the sprite's component(nothing happened),i tried setting it up for both,and still,nothing happened.
I did try other values but apparently the camera just won't move. What am I doing wrong?