My quest continues. I have managed to get my Java/JOGL Opengl 3.3 core code running on Mac/Windows/Linux.
Now I just need to draw some text. Should be simple enough... and none of the examples in the JOGL demos use the shader pipeline. The TextRenderer class, FPS code, etc, all use the GL2 interface which isn't available on the Mac.
Google suggested using the FreeType library, but I couldn't find that ported to Java.
Do you ever get the feeling that even though there seems to be a lot of information available, you seem to be the first person in history to actually try to run some code?
I'll post a solution if I ever figure it out. In the mean time, if anyone can help, that would be legen (wait for it...) dary.