Okay well I have a project in Irrlicht that's going quite well. I've developed a lot of different shaders for use with my project. I've come along way with
shader development. Right now as of 2/28/14 Irrlicht drivers for direct3d do not support cube maps. I'm told by V1.9 they will. But my thing is what are some other non overkill methods of reflections in hlsl. I would like to avoid rendering the whole scene to a texture for simple reflections as it seems a bit over kill to me. But I would like a little bit more quality than simple sphere mapping as you loose all details.
Please leave some links if you can.