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How can i convert texture formats?


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#1   Members   

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Posted 28 February 2014 - 04:28 AM

Hi, i am building a texture importer in java. I need to convert the textures imported by the user to some dds types.

I was seraching for an api that allows me to do it, i was thinking in use jmonkey or jogl, but in any of them i found a way to convert one given texture to another desired dds format.

 

Could someone tell me a way or an api to do it?



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Posted 28 February 2014 - 11:32 AM

I'm in no way a whizz in Java, but maybe this will help you:

http://stackoverflow.com/questions/14893094/java-library-for-reading-and-writing-dds-textures


"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty


#3   GDNet+   

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Posted 01 March 2014 - 10:26 AM

Here is a detailed look at BufferedImage and ImageIO

Load image

http://docs.oracle.com/javase/tutorial/2d/images/loadimage.html

Save image

http://docs.oracle.com/javase/tutorial/2d/images/saveimage.html

Code example

http://www.mkyong.com/java/convert-png-to-jpeg-image-file-in-java


Edited by Shippou, 01 March 2014 - 10:28 AM.

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

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Posted 03 March 2014 - 03:32 AM

@Shippou - OP is looking for DDS support. Java2D's ImageIO doesn't support DDS texture formats. From the link you posted:

Image I/O has built-in support for GIF, PNG, JPEG, BMP, and WBMP. Image I/O is also extensible so that developers or administrators can "plug-in" support for additional formats. For example, plug-ins for TIFF and JPEG 2000 are separately available.

 

I did a quick search for a DDS plugin for ImageIO, but I couldn't find one.


"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty





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