When I was a kid, we could make up a game on the spot. We create the rules, and over time we adjusted the rules when someone found a way to bend the rules to make the game unfair.
For instance, here is a game I will create right here on the spot:
One person has to hide an object somewhere in the house. Then the player has to write clues for how to find the object. All of the other players have to search for the object based on the clues. The first person to find the object wins the game.
End Game 1
Bam! One game down. Now, this game can be expanded to be more interesting and fun. I already see some ways it can be made more interesting. The point is, I made that game right on the spot. It didn't take much logic or pre-planning to make it, and it is playable right now. Wrap it in a box, put it on a shelf, and someone will buy it.
So, why is making video games so hard? Why does it require so many logical conditions and such?
There must be a better way. Currently I am big on the node-based programming thing, but perhaps I have thought of a new idea. What about a rule-based programming? Anyone heard of such a thing?
I am a firm believer of the idea that great graphics are not what make the design of a game good. Sure, the design of the graphics are good, but without good mechanics, it can't be much of a fun game.
What do you think? Why is making video games so hard?
I just found that there is such a thing as Rule-based-programming. And I found a very interesting lecture on youtube talking about Rule Based Systems.
It is crazy how all my topics lead into one another. This is the stuff I was looking for without looking for it really. Just going with the ideas that cross my mind.
Edited by Tutorial Doctor, 28 February 2014 - 11:38 PM.