I see some game developers trying to change the process. One attempt is Project Spark, but you soon find out that you actually have to use programming concepts to do anything spectacular.
Another one I saw was the ToyBox mode in Disney Infinity.
Of course, before all of these was Little Big Planet by Media Molecule.
Now, supposedly, Media Molecule is trying to do something completely original. They are trying to bring the game creation process into the real world:
One of the most exciting technologies to me is Augmented Reality. Anyone done any research into that area? Another facet to being able to achieve this "real world gaming" is Virtual Reality.
So, augmented reality takes a virtual world and projects it into a real world. Virtual reality takes "you" and projects you into a virtual world. A merger of these two would put things one step closer to the perfect game creation environment. Okay, that is all for my fantasy.
Still, there just has to be a better way to make computer games.
As another note, I was also interested in the Euclidean Engine:
Their idea is a good one, taking information from real life and using that to create virtual things:
Also the 3-Sweep software is a very good idea:
Wait, I am not finished yet.
3D printing is gaining popularity nowadays, but I saw the potential long before at Siggraph.
Now, before a computer generated object is printed, it is a 3d file. So when you print the object, you then have two identical objects, one in a virtual world, and one in the real world.
Unfortunately, the robotics industry is far behind. haha.