I have multisampled rendertarget where I use red channel as some sort stencil data, but the problem is I get incorrect results around borders if "Antialiasing - Gamma Correction" is set to on in Nvidia Control Panel. Is there a way to turn that off while I am writing to that specific render target (if user has it enabled in graphics card's control panel)?
Antialiasing - Gamma Correction set to
While creating these two screenshot I noticed that artifacts caused by gamma correction are also visible in other areas. Like in background text. Text is outlined when gamma correction is on (but should not be). Text is not rendered with bitmap font, but as vector shapes.
Edited by zz2, 03 March 2014 - 04:33 AM.